PIXIE
{{Creature Table
| size=Small | type= Fey
| hd= 1d6 | hp=3
| init= +4
| speed= 20 ft. (4 squares), fly 60 ft. (good)
| ac= 16 (+1 size, +4 Dex, +1 natural) | touch= 15 | flat= 12
| bab= +0 | grapple=–6
| at= Short Sword +5 melee (1d4–2/19–20) or longbow +5 ranged (1d6–2/x3)
| full_at= Short Sword +5 melee (1d4–2/19–20) or longbow +5 ranged (1d6–2)/x3
| space= 5 ft. | reach=5 ft.
| sa= Spell-like abilities, special arrows
| sq= Damage reduction 10/cold iron, greater invisibility, low-light vision, Resistance and Spell Immunity (Special Ability)#Spell Resistance (Ex)|spell resistance] 15
| fort= +0 | ref= +6 | will= +4
| str=7| dex=18| con=11| int=16| wis=15| cha=16
| skills= Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen| env= Temperate forests
| org= Gang (2–4), band (6–11), or tribe (20–80)
| cr= 4 (5 with irresistible dance)
| treas= No coins; 50% goods; 50% items
| align= Always neutral good
| adv= 2–3 HD (Small)
| la= +4 (+6 with irresistible dance)
}}
Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.
A pixie stands about 2-1/2 feet tall and weighs about 30 pounds.
Pixies speak Sylvan and Common, and may know other languages as well.
COMBAT
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.
Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. Spell-Like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only)One pixie in ten can use irresistible dance (caster level 8th) once per day.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortutude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.Pixies as Characters
A pixie character exchanges its 1 HD of fey for its first class level.
Pixie characters possess the following racial traits.
- –4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
- Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
- Low-light vision.
- Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.
- Racial Feats: A pixie receives Dodge as a bonus feat.
- +1 natural armor bonus.
- Special Attacks (see above): Spell-like abilities.
- Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, Resistance and Spell Immunity (Special Ability)#Spell Resistance (Ex)|spell resistance] equal to 15 + class levels.
- Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
- Favored Class: Sorcerer.
- Level adjustment +4 (+6 if the pixie can use irresistible dance).
- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR4 Category:CR5 Category:Fey Type Category:Forest Terrain Category:Neutral (Law-Chaos) Alignment Category:Good Alignment Category:Small Size Category:Temperate Climate Category:Race Category:LA4 Category:LA6 Category:Sprite{{OGL Bottom|the System 3.5 Reference Document|SRD}}